My goal with this blog will be to get in deep with the Lore-master’s skillset. I’ll go into detail on every skill that the Lore-master has at its disposal. I will start from the bottom. And here’s the Lore-master’s Level 1 skills:
Staff-Strike: The Skill that lends its name to this blog. Throughout the game this will be your only melee (weapon-based, face-to-face combat) skill. At this level it’s just what it is: you whack your foes with your staff. We will come back to this skill at level 15 when you can acquire the trait for Improved Staff-Strike.
Sign of Power: Command: This is your first Sign of Power skill. It’s a simple skill with some powerful uses. This skill will decrease the speed at which your enemy attacks you (+20% attack duration). This will make the enemy with this sign do, effectively, 20% less damage on you or, in other words, your enemy’s damage will be cut in one fifth. It will also reduce the chances of your enemy parrying an attack. Since this skill has a very short cooldown and a somewhat long duration, it can be kept on a few enemies on the battlefield at the same time. This skill has another advantage: You can use it before you start the fight since this skill will not enable combat.
Burning Embers: This will probably be every Lore-masters bread and butter skill. It’s a medium-damage, single-target fire attack. It has a small-induction, so it cannot be used on the run. But it has two very attractive secondary effects: First, it will slow your enemy down by 30%. This will enable you to outrun your foe and gain some distance to fire more attacks without being damaged or interrupted; Secondly it has a Damage over Time component that will keep hurting (burning) your enemy for a while after the first attack. You can always refresh the burn (Damage over time or DOT) by throwing another burning ember on your foe.
In-Game Tooltips from the actual skills: