Let’s talk about the young Lore-master’s first pet: The Raven.
The Raven at the early levels may seem somewhat underwhelming. Its damage is low, has a small morale pool and only one skill and one aura buff. But don’t be discouraged by it. It’s a wonderful companion and, well-played, can help the Lore-master immensely.
Let’s take a look at the raven’s active skills:
Benediction of the Raven: When you first get the Raven this will be your only skill. When activated, the raven will cast a debuff on your enemy that will make him weaker against fire damage. In rating terms, it will roughly be equal to 10% extra damage from fire attacks. You can place this skill in auto-attack mode (by right clicking it) and the raven will use it every time its available. Since this debuff is placed on the mob, every member of your fellowship that has a fire damage attack will benefit from this weakness as well, such as Rune-keepers or Hunters using fire-oils.
TIP: This skill does not draw aggro, much like the skill Sign of Power: Command, but your pet will immediately attack the enemy after launching the attack. If you only want the raven to place the debuff, just press the pet follow command immediately after using this skill.
Distraction: The raven acquires this skill when the Lore-master reaches level 10 (and the raven is level 8). When this skill is activated, the Raven will fly around the selected enemy in circles, creating a distraction. The affected enemy will have its ranged attacks reduced in half and will add a 10% miss chance to its attacks. In practical terms, this will make the affected foe stop his ranged attacks and come into melee. Since ranged enemies will do less damage in melee, it’s a good thing and don’t be afraid to use it. While using this skill, the raven will also apply a light damage over time. This skill also uses up 1 power every second from the Raven, so your little friend won’t be able to keep distraction forever on an enemy.
TIP: This skill can also be put on auto-fire mode, but i don’t recommend it. Since the raven won’t do any attacks while doing distraction and you will not receive any flank events (we will get on that later).
Evasion: When the Lore-master reaches level 16 (and raven level 14) your feathery friend receives its last skill. Evasion is a defensive skill that enables the Raven to avoid most of the attacks done against him. It also adds a bit of armour rating plus what roughly equals to 20% extra shadow defense.
TIP: You can use this skill to keep one enemy busy if fighting more than one mob, instead of saving it for an emergency. Your little pet won’t sustain much damage for the 15s the skill lasts and it will give you time to finish any extra enemies.
The raven also has 2 passive skills:
TIP: This protection is specially useful on dungeon bosses, that do shadow damage. On open world enemies, the dead and unseen are known to do shadow damage.
Dizzy: Raven’s have a hidden skill that Lore-master’s cannot control. The dizzy skill is automatically placed on a foe when the Raven achieves a critical hit. When the dizzy effect is on the enemy, it applies a 15% miss chance on that enemy.
So, that’s the raven for you. As you must have noticed, the raven has no direct attack skills. All of the raven’s skills are support skills and will come in handy to the young and experienced Lore-master’s alike. Its fast attack speed is an advantage and it makes the raven the most reliable flanker (we’ll get more on that later) from all the non-legendary pets. Its low armour is compensated by its natural avoidance and its own Evasion skill. On the low side, it is a low DPS pet, so don’t expect big yellow numbers coming out of this little friend and it has a low morale pool.
If any seasoned Lore-master would like to comment, please do. It’s always welcome to learn new strategies and young Lore-master’s can grow with your experience.