At level 6, Lore-masters gain their first stun skill, called Test of Will. The other skill young LM’s will learn is Sign of the Wild: Protection, which will enable you to protect your own pet.
Sign of the Wild: Protection: This will act as one of the two available buffs that the Lore-master can apply to its companion. Protection will decrease the amount of damage taken by your pet by a small amount (5 %) and increase its chance of parrying incoming attacks. Very simple, but useful if you are sending your pet to off-tank an enemy while you are attacking something else.
Test of Will: This damaging skill will stun your oponent for 5 seconds. During those 5 seconds the stunned enemy will be unable to move, attack yourself or defend himself. This skill also has a very high critical magnitude, this means that its damage is normal but you can see very high numbers when it lands a critical or devastating critical attack.
TIP: The skill also has a large induction. Avoid to launch this skill if you are being attack, since it will be setback or interrupted. Use it at the start of a multiple enemy pull or use it on an enemy that your pet is attacking.
TIP: You can also use this has an escape skill. If you are getting more than what you bargained, launch this skill on a tough enemy and give yourself some space.
TIP: Like most damaging skills, it will cost a little amount of morale to cast along with power. Be careful not to use this skill if you are low on morale.
Note: This post was rewritten due to the changes to the Lore-master in the Volume 3, Book 2 changes. They will come into effect on the 8th of September 2010.