Congratulations on reaching level 10! Lore-masters get again 2 new skills:
Blinding Flash: If the Lore-master could be described in one skill, Blinding Flash would be it. This skill will stop an enemy in its tracks, putting it to sleep for 30 seconds. This skill will daze or mezz a oponent for the duration of the effect as long as it does not suffer any kind of damage. The skill has a 15 second cooldown, meaning that you can refresh the daze on the enemy and keep him dazed for as long as you like. Creatures of nature (like trees and roots) and the Dead are immune to this effect. As of the recent November update, Blinding Flash will also
TIP: If you are in a group and the leader asks you to Mezz something, then the leader is asking you to use blinding flash on an enemy to put it to sleep. Can also mean dazed. Mezzing would be the act of using Blinding Flash on an enemy.
TIP: With precise timing and some luck you can keep 2 enemies mezzed with blinding flash.
TIP: If you are having troubles with groups of 3 enemies, you can start your fight mezzing one enemy, then sending your pet in to distract the second enemy while you attack the 3rd enemy. You can always refresh the effects of the mezz and leave the sleeping enemy to the end.
TIP: Because the mezz will break on any attack, your pet will halt all attacks on an enemy if you use Blinding Flash on it. Pet’s will have this behavior on every type of crowd control that breaks on damage, even if they are used by other members of your fellowship. This includes mezzes, roots or fears.
TIP: Remember not to use Blinding Flash on an enemy that was recently attack by Burning Embers. Because the embers have a Damage over time component (DoT), it will break the mezzed state whenever the DoT ticks.
TIP: When in a group, specially at low levels, don’t be discouraged if a fellow member attacks something that you put to sleep. They probably don’t know what a mezz is or are using Area of Effect attacks. Avoid mezzing enemies that are close to your tank. Your preferred mezzing targets will be ranged enemies that will most likely be attacking your group healer.
Leechcraft: Another trademark Lore-master skill. This skill will remove 3 wounds from your selected target and will increase your targets resistance to wounds for a short time. This skill is not usable in combat.
TIP: In a group it can be confusing seeing all those icons bellow your friends portrait. It is recomened to enable “Dispellable effects” only so you can quickly see if any of your fellows is suffering from a wound. To do this, you should go to your game options and in the Social Options look for “Show Dispellable Effect Only”. This will hide from your friends portraits any buffs and will show only things you or your friends can remove.
TIP: Wounds can have a variety of effects, from damage over time to disarm. It will be important to keep a keen eye on your fellowships debuffs because you will be asked to remove wounds from your allies as fast as you can. Wounds will show on your friends portraits as an icon with a red thick border.
TIP: This skill can be traited to remove wounds in combat and from everyone on your fellowship at the same time. We will talk about traits soon.