Archive | August, 2010

Back from Holidays

29 Aug

Hello everyone! Staffstrike is back from some much needed holidays. As you know, September 10th (or 8th if you are a current or former subscriber) is marked by the Volume 3, Book 2 launch along with the move to Free to Play. With this launch some of the early lore-master skills have been shuffled and some changes will be made.

Expect those changes to be reflected on the blog soon. 🙂


Level 16

6 Aug

Before we start with level 16, Lore-master’s will be able to do their first class-quest at level 15. It’s not a simple quest. Requires some thinking and some use of lore-master only abilities. I just started a Lore-master on the Landroval server (The name is Galaenath) with the sole purpose of doing the level 15 and level 30 class quests, so look forward to a dedicated post about them soon.  If you find me, say hi! 🙂

Back to our schedule. Level 16 Lore-master receive two of their class defining abilities: Tend the Sick and Power of Knowledge.

Tend the Sick: This skill is both very similar to Leechcraft, with a minor twist. It enables you to cure your selected target from disease’s. Unlike Leechcraft though, it is possible to cure diseases in-combat. It will remove any 3 diseases from your target, up to 5 levels above your own. It will also add a substantial amount of disease resist rating for 1 minute, so you or your target will be less likely to be affected by diseases for the duration of that effect.

TIP: The trait Proof Against All Ill’s also affects Tend the Sick the same way it affects Leechcraft. It will make it a fellowship wide disease removal.

Tend the Sick at level 20

Power of Knowledge: This skill will enable the Lore-master to steal power from the enemies, replenishing the LM’s own power bar. This skill is a channelled skill, meaning that you have to stay sill while using it. It lasts 16s, so that’s 16s standing still without being able to use any of your own skills. You can interrupt the stealing channel anytime you want by moving, but that will cancel the channel and will put the skill on cooldown.

TIP: You can use your pet to distract or “tank” for you while you steal power.

TIP: Avoid using this skill if you are being attacked. It will “knock back” your induction bar and the channel won’t last as long. Immobilize your enemy first.

TIP: You can take adavantage of the Cracked Earth’s root effect to suck the power of a melee foe, since he can’t move.

Power of Knowledge Tooltip

Note: This post was rewritten due to the changes to the Lore-master in the Volume 3, Book 2 changes. They will come into effect on the 8th of September 2010.

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